AI Insights · Timothy · April 2022
Performance of Top 5 Disney Games on Unified Platform in Turkey, Q1 2022
Discover the performance trends of the top 5 Disney games in Turkey for Q1 2022, including insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Disney games in Turkey showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed breakdown of each game's performance over this period, based on data from Sensor Tower.
MARVEL Future Fight from Netmarble Corporation experienced fluctuations in its weekly revenue, peaking at approximately $2.1K in the week of January 17, and ending the quarter at around $1.9K. Weekly downloads saw a significant spike in the week of January 24, reaching nearly 47.4K, before gradually declining to around 3.6K by the end of March. The active user base also mirrored this trend, starting at 81.4K and peaking at 127K in late January, before settling at around 76.7K by the end of the quarter.
Marvel Contest of Champions by Kabam Games, Inc. saw its weekly revenue peak at approximately $64.9K in the last week of December, with a notable dip in mid-March to $4.8K, and ending March at around $7.5K. The game’s downloads were relatively stable, with a high of 21.4K in late January, and finishing the quarter at about 10.3K. The active user count started at 55.6K, peaked at 65.4K in late January, and ended the quarter at approximately 54K.
Disney Coloring World from StoryToys Limited showed consistent performance in revenue, ranging from $44 to $108 weekly. Downloads peaked at 14.5K in late February, before declining to around 6.4K by the end of March. Active users followed a similar trend, starting at 10.5K, peaking at 17.8K in late February, and ending the quarter at around 8.5K.
Disney Frozen Free Fall Game by Jam City, Inc. had modest revenue figures, peaking at $44 in late February. Weekly downloads were highest in late January at 12.1K, gradually declining to about 5.5K by the end of March. The game maintained a steady active user base, starting at 62.9K, peaking at 72.7K in early February, and ending the quarter at around 62.9K.
LEGO® DUPLO® MARVEL from StoryToys Limited showed a steady increase in weekly revenue, peaking at approximately $126 in early March. Downloads peaked at 14.3K in late February, before settling at around 7.5K by the end of March. Active users also saw an upward trend, starting at 3.2K in late December, peaking at 18K in early March, and ending the quarter at around 12K.
For more detailed insights and data on app performance, visit Sensor Tower.